Tuesday, 21 April 2015

Evaluation For 3D Modelling


Compared to first intention

Here is my finished cinema 4D project. My first intentions were to make a Call of Duty themed nazi zombies map withy zombies this was my initial idea. I was going to start making my Nazi zombies map but because of how long it would have taken me to create the zombies and the map I decided against doing this. After this I thought to go and create an advertisement board for Call of Duty Nazi zombies and I still wanted to add a zombie to the advertisement board and again with the amount of time I had to create my advertisement board creating the zombie and the ray gun would have been time consuming. After this I just decided to create zombie arms, create a sniper, a pistol, some bullets and a logo and to make it into a advertisement board and I feel that it has all turned out the way I wanted it to the only thing I wanted to add was maybe add a soldier in there as well but because I only had around 3 weeks to create everything I didn't get to chance to create a soldier for my advertisement board. 

Fitness for purpose

I feel that my product is highly effective and fits my purpose. This is because it is designed to make gamers excited and ready for when the Call of Duty Apocalypse Zombie map pack drops. Also by designing it as an advertisement board to put outside a public place such as a cinema then this could attract more customers who haven't seen the trailer and might want to go out and purchase the map pack and then this could be used as a marketing tool but as well by using it as an advertising board you can also give Call of Duty more of a global reach. One of the reasons I didn't want to put the zombies in as a felt that it would give to much away about the map pack and I would rather people to be surprised by how the zombies are designed. That is also why I didn't ad any of the special new guns because I would rather people be surprised and find them on the map themselves because this gives the audience more anticipation and excitement for when the map pack is due out to explore it and find all the new features to the map. 

Technical Qualities

The making process of my advertisement board was that I did it all in stages I made everything separately. I started off by creating the logo first and I did this using DaFont to download the font that I chose which was the Call of Duty official font style and measured them up to the size of the image. Then what I did was download it into Illustrator to create the font. After this what I did was I imported it into cinema 4D and added all the effects. I downloaded and I then imported them into Cinema 4D positioned them in after this I extruded the text and added materials to make the logo look like it is burning and red for the title. This will symbolise blood and the fire on the call of duty which will symbolise fire and fighting against the zombies. After I created the Logo I started creating my weapons and I chose to create a Sniper and a Pistol. The process for both guns were similar I started off by choosing two guns that I would like to make. I chose the Bezier Spline so I could go around the outline of the guns so I could get the shape of the weapons. After this I added the extrusion tool and this made the gun bigger and made the guns look more realistic. After this was done I added all the colour to the guns and I have added a Gold to make my gun look similar to the desert eagle from Call of Duty 4. I also added the colour to the Sniper I created and this is an inspiration from the Gun the M4A3 from Call of Duty 4. The next models I created were my hands and the process I went through to create this was. I created a box first and extruded them out to look like the size of my hand and I extruded them to show my knuckles then what I did is added a hypernurbs so It would then look like the image below then I did some rotating of the hand sorting out all the edges that needed levelling out and then the left hand and the right hand will be ready to add to the body when completed. The final objects I created were my bullets and what I have done is created them using a cylinder and a bezier tool to straighten out the edges and then I added the casing to go around the bullet to make them look more realistic then I added the colour to it. 

Ideas Generation

The whole Idea of creating a Nazi Zombies map originally generated from when I was in school and played a lot of computer games. I really enjoyed playing Call of Duty Nazi Zombies and the map I was originally going to create was the first map that was ever released Nacht Der Untoten as this was my favourite map to play on and I thought I would be able to create it on Cinema 4D. But I thought it would have been to time consuming with me having to create the zombies which would have taken a few lessons to make just the one because you have to add all the details such as the blood and there postures. It would have been a struggle to create the map because I would have had to make the magic box and make the guns on the walls so your able to buy them and also the perks you have on there as well. So after this I decided it was best to create a advertisement board advertising the new map pack by taking some inspirations from other Call of Duty games such as Call of Duty 4 and Call of Duty world at war as these two were my to favourite games growing up. The inspirations that I have taken are the guns from Call of Duty 4 and the style of the hands and logo from Call of Duty World at War and the other models I created myself from myself. 

Work Flow and Time Management

The way I managed my time was I had around 5 weeks to do everything such as the planning, the modelling and the evaluation. I split my time up so that I did a weeks worth of planning which averaged out at 3 lessons on that week to do all my planning for my models such as all my drawings for my models. Also I had a week to do some reproach into how I was going to create my guns, the background, my zombie hands and do a proposal I managed to achieve this in a week. I gave myself 3 weeks to do all my modelling on Cinema 4D so I wanted to have made 2 models a week and on the first week because it was new to me Cinema 4D I only managed the logo as I was still learning how to do everything on Cinema 4D. In the second week with the assistance of my tutor I was able to make both my guns and also be able to make the hands so within that week I was able to create 4 models leaving me with one left on the final week which was the bullets and to finish the background. I was able to do this in my final week so I felt that I managed my time well by leaving a week for planning 3 weeks for modelling and a week to tie up lose ends and do my evaluation. 

Any Teamwork Needed

As this was an individual task where we had to do our own work there was no team work needed for my 3D Modelling project. There were discussions between the class to pitch our idea where we would hand in our proposal to our tutor and he would then read out each one to the class. After this he would then get a few opinions from the students in our class on the idea such as what they think of the idea and is it achievable. This was where I realised that my first idea would take to much time to make with all the detail needed to make the zombies and the map. Another reason for me not doing this was the time frame we had with around 5 weeks to make everything and this unit was considered one of the hardest out of all 18. The only help that I received was from my tutor when I was struggling to use Cinema 4D. Such as when I was creating my logo I didn’t know very much about the program and how it worked so I had to ask my tutor to show me how to add the flames onto the logo. After this I was able to get on with making everything myself with just help now and again from my tutor. 

What I enjoyed the most and least about Cinema 4D

What I enjoyed most about 3D modelling was firstly learning how to use Cinema 4D as it is a very exciting program and something that I have never used before. Whilst I was doing my research into this program and how to work Cinema 4D I learned that a lot of the leading Game company use this program such as Activision and Infinity Ward. These two companies are the reason behind Call of Duty being such a massive game with the Xbox and Playstation. This was where I first thought of the idea to create a Call of Duty themed Nazi Zombies map although I then went onto changed my idea to an advertisement board. One of the reasons why I didn’t enjoy 3D Modelling was because in parts I did find it difficult to work Cinema 4D and sometimes creating my models I found that stressful. This is because I had never used the program before and everything was new to me and at first I struggled to create anything well before I started making my advertisement board. I struggled with the practices we had to do such as when we was creating the mug as a group step by step with the tutor to learn Cinema 4D I struggled with this so I knew that this 3D Modelling project was going to be a challenge for me. If I was to do this project again I would maybe consider my timeframe better as I had to change my initial idea at the last minute because it would take to long to make. I would also like to make the Super Smash brothers which are part of the Mario and Luigi game but that would depend on my timeframe. 

Responded to the Specification

When I went back to my proposal I wrote down that I wanted to create a map from the influence of the Call of Duty World at War Nacht Der Untoten. I really wanted to do this idea as this was one of my favourite games for when I was growing up. But I haven't followed my initial specification because I decided to change my idea to creating an advertisement board for the new map pack to be placed around cites. I chose to do this idea a my initial idea would have taken to long to model with all the details such as the colours on there hands and all the bullet holes. Also the way the zombies walk and there posture this would have been very difficult to make. The idea that I went ahead with the advertisement board I really enjoyed doing all the modelling for this but I would have really liked to create the zombies and the map to go with it as I feel it would have looked really good once it was all put together.

Technical Competlances

Within the Technical Competlances and the way my models look. I feel that my logo looks exactly like the official Call of Duty Logo and this was what I wanted mine to look like. The only thing that is different from mine and the real one is that I have added colour to mine and the colour I chose was red to symbolise the blood for it. The two guns that I have created I have modelled them to two of the guns from Call of Duty 4 this was where I took inspiration to create these guns and the only thing that I have changed is on the sniper I have changed the colours from green and black to brown and black. The bullets and the hands I have designed myself. The bullets I decided to add the survive myself this is a pun to see how long you can survive during the game. The hands I decided to make them brown instead of red to show them digging out of the ground to come and attack you. I feel that I struggled at the start with Cinema 4D when I was doing the practice create the tea cup. I struggled to make this when we was doing this in a group. At the start of all my modelling creating the logo again I struggled making the logo because I hadn't had that much practise with the program. After doing this and I had more of a practice with Cinema 4D I felt that I started to get better at using the Cinema 4D and I managed to make the rest of my models in a shorter space of time and I started to enjoy using the program more. One of the problems I had whilst using Cinema 4D was that sometimes I had trouble seeing the images I was using once I made the images bigger. But after I had foreseen this problem I really enjoyed using the program Cinema 4D. 





















Monday, 30 March 2015

Finished Product

Here is my finished advertising board with everything re-positioned and all the lights and shadows added to it and what I have also done is moved the logo slightly forward and this allows you to see the SURVIVE on the bullets. Also I haves changed all the texture on the hands this is because there was a big white gap on one of the hands which I couldn't change so I changed the texture on them for this reason. I have apse move the gun up so you can see more of the bullets, the bullets are called a Max Ammo in the game and mine are called SURVIVE. This is because It allows you to SURVIVE more rounds with you gaining more ammo. Finally when I was rendering my objects they didn't take as long as I expected to render the models only took a few minutes to render.

Tuesday, 24 March 2015

Making Amendments

This is all my objects complete what needs to be done now is I need to sort one of the hands out and position the bullets and logo and everything will be complete. 

Here is my positioned everything again this was so you can see the survive sign on the bullets behind the logo. 

What I am doing here is making my final amendments to my Advertising board and I am adding a light onto the hand to bring out more of the colours. 




Bullets

Here is a screen shot of me creating my bullets and what I have done is created them using a cylinder and a bezier tool to straighten out the edges and then I added the casing to go around the bullet to make them look more realistic then I added the colour to it. 

Here is a screen shot of my adding my text to the bullets and what I did was I created the SURVIVE logo in photoshop. After this I exported it to Cinema 4D and then I etched it into the bullets and rotated the text so the text isn't in the same position on every bullet. 


Monday, 23 March 2015

All Objects Grouped Together

Here are all of my objects and they have been grouped together now what needs doing now is I need to add some texture to the pistol and then I will be able to put everything together to create my advertisement for Call of Duty Zombies. 


Here are what all my objects look like now and as you can see I have added the texture to the gun and I did this by going into materials and clicking the colours option and I trailed a few different colours such as brown but I found that silver and bronze for the handle looked the best. At first I didn't want to add any colour to new colour to the sniper but then I did some research into what the guns look like in the game and I thought it would look better with similar colours to the pistol. 








Thursday, 19 March 2015

Right Hand

Here is my left hand that I have used a similar process to the one I used for creating the Left hand which is what I did first for this is I created a box first and extruded them out to look like the size of my hand and I extruded them to show my knuckles then what I did is added a hypernurbs so It would then look like the image below then I did some rotating of the hand sorting out all the edges that needed levelling out and then the left hand will be ready to add to the body when completed. What else I have did to create the wrist was extruded it down slightly and then I pulled it down to create a wrist. 

Background

For my background what I will be doing is adding shadow to the top of the hands so the two hands with the guns in each hand will be showing in the darkness but the wrists will be hidden in the darkness with the logo below saying Call of Duty Zombies and this is shown in the image below but I don't have the hands there that is just there as an example with two cylinders. 


Tuesday, 3 March 2015

Pistol

Here is the pistol that I am going to create in Cinema 4D and this is the image that I will be using as an inspiration to create mine. I am going to be creating this first making the handle then I will be creating the base of the gun and adding all the details to the gun. After this I will be designing the trigger of the gun then the safe around the gun then add my chosen colour to the gun.  

Here is the start of the creation of my gun and I have created this by putting the image that I am going to be designing. I have created this handle by using a Bezier Spline to draw around my image and straightened all the lines going around the handle and then I extruded the handle to make it thicker and this then looks like the handle has grip onto it. 

Here is what the gun is looking like now that I have built the base for the Gun by doing the same method as creating the handle by using a Bezier Spline to draw around the base of the gun and then extrude the base and I did exactly the same when creating the trigger and half off the guard for the trigger. 

Here is the progress that I have made as my gun is nearly completed and what I have done is added caps towards the gun to make the gun look more realistic. This makes the handle look like it has more of a grip towards it which will help the soldier hold the gun. All that needs adding to the gun now is the safe for the trigger so if I was to drop the gun the trigger wouldn't brake.

Here is the progress with the gun that I have created which is almost completed with the safe added to the gun all that needs adding to the gun now is the colour and the gun will be completed and the colour that I have chosen for the Gun is brown because the gun that I used for inspiration was black and I decided to change the colour to brown. 

Here is my gun that as been created on Cinema 4D which has taken me around to lessons because I started making it wrong at the start and tried to create the gun with one bezier when I needed to create it  in five stages those stages being the Handle, Base, Trigger, Safe and the tube. I made all the stages after this and put the parts together and added caps to the gun to make the grip look more realistic. After this added the tube for the bullet to go through and after this I added the colour to it and now I am ready to start the arms off for the guns to go onto. 







Tuesday, 10 February 2015

Sniper

Here is the start of my creating my sniper as I am drawing the outline of the gun to use for my advertisement and I will be also creating a pistol as well to put on the other hand. I will start by using the bezier tool to go around the base of the gun and the handle. Then I will go onto creating the scope of the gun and then add a barrel to the gun. Then finally I will be adding the trigger to the gun and the safe at the end and add all the details to the gun and the colour. 

Here is the sniper now and I have created the handle the base the trigger and the scope and I drew round the gun using the B-Spline and going around the gun and I then Extruded spline to create it to look like this.

Here is the sniper now and I have created the base for the sniper and I have created this using cylinders and I have also created the scope that you can see at the top and I also used the cylinder to create this as well and I have extruded everything on the gun to make the sniper look like it is on the screen shot so far.

This is what the sniper looks like now with the little stands in to hold up the scope so you can shoot through it and I have created this scope by making a cylinder making the cylinders smaller a bit thinner on the gun and make the cylinder into a scope then I made another cylinder and created a barrel to make the sight on the scope to look through. 

Here is my sniper with added colour to it and I did this using the materials button and then it allowed me to add any colour. I wanted and I chose to make the sniper green and black which is similar to the gun that I looked at for inspiration before designing my sniper All I need to do now is add the bolts onto it. 


Here is my finished sniper and in this blog here are the steps that I had took using Cinema 4D to create this sniper. What I have done to finish this sniper off is I have added a cylinder to the sniper and I changed it to 6 segments and made the cylinder editable and scaled it down. Then what I did was applied the bolt to the front of the gun and copied and pasted them and added them across the gun. After this was completed I created the safe for the trigger so if the gun was dropped it wouldn't brake the trigger and I did this with the cycloid tool and made the circle thinner and scaled it down and added it between the trigger and gave it a colour. 




Thursday, 5 February 2015

Left Hand


Here is the right hand that I have created for the soldier to go and what I did first for this is I created a box first and extruded them out to look like the size of my hand and I extruded them to show my knuckles then what I did is added a hypernurbs so It would then look like the image below then I did some rotating of the hand sorting out all the edges that needed levelling out and then the left hand will be ready to add to the body when completed. What I am doing is I am making all the files as News so I can then merge all the files together. 

Tuesday, 3 February 2015

Cinema 4D Logo




Here are some stages for the creation of my Call of Duty Zombies what I have done is downloaded some similar fonts to the actual font for Call of Duty Zombies and firstly I opened up illustrator and downloaded the fonts of my choice from Da Font and measured them up to the size of the image. I downloaded and I then imported them into Cinema 4D positioned them in after this I extruded the text and added materials to make the logo look like it is burning and red for the title. This will symbolise blood and the fire on the call of duty which will symbolise fire and fighting against the zombies. This logo will be at the bottom of the advertisement board. Everything for creating this logo was done from images of billboards from Games shops. 






Sunday, 1 February 2015

Idea Change Advertisement Board

As of the timeframe we have been given by our tutor I have decided to change my initial idea from a Nazi Zombie map to a Call of Duty Nazi Zombies advertisement board. The objects that I will be creating are two zombie hands. Two guns that will be used in the game or that you will be able to find in the magic box on the game. I will make some bullets with the writing survival written on them this is to show how long you can stay alive in the game. I will also be creating a logo and the colours will be read at the top this being to symbolise death and black for the bottom. 


This was the advertisement board that I looked at to inspire me as I like how the logo was created with it being in bold writing to make the logo stand out and catch peoples eyes. Another thing that I took from this advertisement board was the soldier and I wanted to create a soldier similar to this on my advertisement board but I took to long making the guns and the arms so I then decided not to create my soldier as I thought it would to very time consuming. Also I thought it would be really difficult to draw out all the details on the soldier such as dirt on this hands and all the facial features and creating the uniform it would take a lot of time to do it. 

Saturday, 31 January 2015

Sketch Designs

Here is another sketch design I have made and this is how I hope for it to look like with the black background and the arms slowly coming through it with the guns in his hand. My logo will be at the bottom of it all. 

I have also drew out another sketch design but with the difference that this one looks more like a advertising board. After looking at the two I have decided to use this one as my idea with the guns at the top the hands by the side and the logo in the middle. I have also decided to make some bullets and I will be etching some writing into them saying survive that meaning to see how many rounds you will be able to survive.

Sketch Designs

Here are some sketch designs for my Call of Duty Zombie Apocalypse idea and what I have done is I have changed my idea slightly and what I will be doing now is an advertisement board for my map pack advertising the map pack instead of creating the map as I feel this could take a lot of time creating a map so I have decided to create an advertising board advertising the new map pack to go in city centres showing the release date and glimpses of the new weapons.




Friday, 30 January 2015

Mind Map


Here is my mind map of my idea for Zombie Apocalypse just showing a brainstorm of ideas on a mind map of what I intend to create on cinema 4D.

Tuesday, 20 January 2015

Idea Nazi Zombies

What I am going to be doing in Cinema 4D is I am going to be doing an advertisement for a new Call of Duty map pack for Xbox One called Zombie Apocalypse. 
The first idea of mine was to build a Zombie map but have no weapons or anything like that so it looks like a poster for a new film that could be released but I opted to change my idea and do a Call of Duty zombie map pack but what I am doing is I am not having any zombies in the map I am just having the weapons on the map I am just having weapons on there as I feel it will be to difficult to create the zombies with the time scale that I have at the moment so I have decided to make the map and weapons. 
I have chosen to do this idea because I really enjoy playing computer games and the Nazi zombies was one of my favourite games growing up playing on the xbox and I felt that It would be a good idea to create my own version on Cinema 4D for my 3D Modelling unit. I also chose this idea because Call of Duty Nazi zombies is one of the most successful gaming add ons in the history of Call of Duty because it was really fun to play and there is always something different when a new map pack out such as new guns new perks which can help you through the harder rounds such as more health Juggernaut and Sleight of Hand which was faster reloading.





Tuesday, 13 January 2015

Mind Map

Here is my mind map that I have drawn out showing my ideas of what I am going to be creating in Cinema 4D. I have wrote down what I will be creating and all the different colours that I will be adding to the guns. 

Map Research



Here is the last map that they created on Call of Duty World at War which was Der Riese where they added most of all the technology to it such as the pack a punching your weapons and having to trigger mainframes to be able to open the map up as you can see in the image above. I have taken some inspiration from this map because it was the one where the creators Activision went the extra mile with the map adding everything to it and this was a massive launch pad for Nazi Zombies and this was the map that they made the most money on from gamers all over different consoles such as Xbox 360 Playstation 3 and PC.


Here is another map that I have took some inspiration from as it was the first call of duty map where they introduced the pack a punch for your weapon. The Pack a Punch was where you would pay a certain amount of coins and it would upgrade your weapon for you and this was good from when you were trying ton get to high rounds as certain guns such as the Ray Gun Upgraded and allows you to kill the zombies in one shot. 


Here is another one of the maps that I have taken some inspiration from as this was one of the first maps that allowed you to have perks on the game such as Speed Cold and this perk allowed you to aim and reload faster. There were other ones such as Juggernaut which gave you more health so you wouldn't die as quickly and there is Double Tap which allowed you to fire bullets faster. 


Guns Research



Here are some of the most popular guns that are used from the Call of Duty World at War Zombies modes. The most popular gun that was used and that everyone wanted in the game was the Ray Gun and this was able to kill them in one bullet and I will aim to create gun that has a similar and is enable to kill them in one bullet. The two that are at the bottom of the picture is the MP5 which was very useful when you are on the game and I will be creating my own Machine Gun with a little twist. The gun at the bottom on the left hand side is a Rocket launcher upgraded which they brought into the game in later maps and they called it a Pack a Punched Weapon which enabled you to better your gun to use in higher rounds. 


What I will also do is I will create a new gun for the map pack and I will do this to advertise the map pack and be able to sell it because there is going to be a new gun on the game. This gun was introduced on the map Der Riese and this weapon would allow you to kill up to 10 zombies if they were all lined up together. This weapon only ever had 5 bullets so you had to choose when you used this weapon ad you didn't have that many bullets in the weapon. 

Here is another gun that I will take some inspiration from this gun is called the Browning and this was the best machine gun that can be used in the Nazi Zombie series and I am going to be creating a machine gun in my zombies map and this gun had over 400 bullets in the machine gun so it would last you a long time in the game and when pack a punched the bullets doubled so it would last you a long time in the game. 




Monday, 12 January 2015

3D Modelling Proposal

This is my proposal for my initial idea the gaming feature Nazi Zombies.

Working Title

The working title for my idea is going to be Zombie Apocalypse. I have chosen this name because it gives a rough idea of what the map pack is going to be like and also catch the eye of the reader looking at the advertisement. 

Application 

The application that I am going to be creating will be used to advertise the map pack that would be available on Xbox One which will be called Zombie Apocalypse on the new Call of Duty and what I will be doing is creating a new map on there and a few zombies and a few new weapons to try and sell the Map Pack.

Target Audience

The people who are most likely to view these elements are people who are interested in games and who also could be interested in the game series Call of Duty. By bringing out a new Map Pack could also attract people to buy the game and maybe buy the Map Pack as well and if you include lots of different weapons and different traps you could bring in more customers. The age group that this will come under is ages 18 and above because that is the PEGI rating that Call of Duty was given when it was in creation and my map pack will come under as that age group as well. 

Objects to be modelled

The objects that will be modelled are as follows:
3 New Weapons
A background or a Map
I have chose all this to model because I believe that this is enough to be able to advertise the new Zombie Map pack called Zombie Apocalypse.

Visual Style

The style that I will adopt for my advertisement will be a dark and urban grit this is because I want to create my product similar to it and thats why I am going to be creating it with an urban grit style with a bit of darkness in there as well. By darkness this means that I would like to make the advertisement dark with all the zombies in the background and add a bit of darkness to them as well. 

Legal and ethical decisions 

The legal and ethical issues that I have to consider are that I can't directly copy the Nazi Zombies made by Call of Duty World at War what I will have to do is completely design the zombies differently and come up with my own designs for them and same goes for the map and also the guns I will have to make them by myself but what I can do is take some inspiration from the guns that they have made and create my own guns and map and also create by own logo for this advertisement as well. 

Stimulus

The application that I will be using for this project is Cinema 4D and the reason behind this is that it is the best program to use for creating 3D Modelling and the best program for my chosen idea. For my 3D Modelling I have decided to produce a new Advertisement for a new Zombie Map Pack for Call of Duty called Zombie Apocalypse and I have decided to create this because I feel that it offers me the opportunity to develop upon the techniques I have learned in Claymation and learn new skills.

Target Audience and Client Use

As I am making a advertisement for a game I need to consider all audiences and the target audience for my 3D Modelling feature will be of ages 18 above because the game Call of Duty is rated 18 because of all the violence that Is in the game and because Activision and Infinity Ward the creators who help create the game are such big companies and have high standards of quality and reputation for making such good war and action games it is vital to take my target audience into consideration before making this advertisement on Cinema 4D

Key visual themes and Constraints

What the advert will look like is it will show 3 zombies walking at the front with at the bottom of the screen the logo ZOMBIE APOCALYPSE in capitals to catch the eye of the person looking at the advertisement and it will have a glimpse of the map pack in the background with the 2 new guns on ether sides of the zombies and it will be a dark and moody game rather than a glossy and bright one. There will not be much lighting as the advertisement will be mainly in black. The models that will be used in this advertisement will be created on Cinema 4D from the start although will be looking at posters in the past to get some inspiration on how to design my zombies and what I will have to do is maker them more simplistic but this could depend on which console because Xbox and Playstation are able to hold more complex imagery where as the Wii and Nintendo DS will require simpler models.

Legal and Ethical considerations

The legal codes and bodies that I will have to consider is that because I am creating something to add on to the game Call of Duty World at War and what I can't do is copy the map packs that have already been made such as Shi No Numa and Der Riese. I will have to create different guns and a completely different map

Models


The objects that will be modelled are as follows:
3 New Weapons
A background or a Map
What I will be doing is I will be doing some research into previous zombies maps past and the present ones to gain some ideas on how to create my map and I will also be doing some mind maps and also drawing up some potential maps and I will choose the best one. I will also be doing some research into the guns that have already been created and I will look at them to take some inspiration and draw out mind maps and drawing up some potential ideas for my guns. Also I will be looking at other weapons and I will create a first day release map to add to the game.  



Thursday, 8 January 2015

Creating a Mug in Cinema 4D

This is me starting to make my cup by adding a Spline Primitive and scaling it down to a suitable thickness for a handle.

Here is what the base of the cup looks like once I have added my Lathe Nurbs and this happens to the mug because there is no geometry until you place the spline inside it.




Here is what the base of the mug looks like at all different angles and experimenting it with different kinds of angles and curve types and this allows you to produce more cups and mug shapes.


This is what the mug looks like now when the B-Spline has been added and the circle inside the cup and what I have done after this is added a Sweep Nurbs to the mug and the handle fits.


Here is the mug finished its an Espresso cup that would be used at a coffee shop such as Starbucks or Costa Coffee. 

What I really enjoyed about creating my cup on Cinema 4D was learning to use all the different tools in this program and also expanding my knowledge with using this program. What I struggled with doing this activity was the creating of the cup because it was difficult at the start to use all of the different tools and equipment but after the first couple of steps of creating the mug I started to understand how to use all the tools and I now feel more confident about using Cinema 4D.