Here is my finished advertising board with everything re-positioned and all the lights and shadows added to it and what I have also done is moved the logo slightly forward and this allows you to see the SURVIVE on the bullets. Also I haves changed all the texture on the hands this is because there was a big white gap on one of the hands which I couldn't change so I changed the texture on them for this reason. I have apse move the gun up so you can see more of the bullets, the bullets are called a Max Ammo in the game and mine are called SURVIVE. This is because It allows you to SURVIVE more rounds with you gaining more ammo. Finally when I was rendering my objects they didn't take as long as I expected to render the models only took a few minutes to render.
Monday, 30 March 2015
Tuesday, 24 March 2015
Making Amendments
This is all my objects complete what needs to be done now is I need to sort one of the hands out and position the bullets and logo and everything will be complete.
Here is my positioned everything again this was so you can see the survive sign on the bullets behind the logo.
What I am doing here is making my final amendments to my Advertising board and I am adding a light onto the hand to bring out more of the colours.
Bullets
Here is a screen shot of me creating my bullets and what I have done is created them using a cylinder and a bezier tool to straighten out the edges and then I added the casing to go around the bullet to make them look more realistic then I added the colour to it.
Here is a screen shot of my adding my text to the bullets and what I did was I created the SURVIVE logo in photoshop. After this I exported it to Cinema 4D and then I etched it into the bullets and rotated the text so the text isn't in the same position on every bullet.
Monday, 23 March 2015
All Objects Grouped Together
Here are all of my objects and they have been grouped together now what needs doing now is I need to add some texture to the pistol and then I will be able to put everything together to create my advertisement for Call of Duty Zombies.
Here are what all my objects look like now and as you can see I have added the texture to the gun and I did this by going into materials and clicking the colours option and I trailed a few different colours such as brown but I found that silver and bronze for the handle looked the best. At first I didn't want to add any colour to new colour to the sniper but then I did some research into what the guns look like in the game and I thought it would look better with similar colours to the pistol.
Thursday, 19 March 2015
Right Hand
Here is my left hand that I have used a similar process to the one I used for creating the Left hand which is what I did first for this is I created a box first and extruded them out to look like the size of my hand and I extruded them to show my knuckles then what I did is added a hypernurbs so It would then look like the image below then I did some rotating of the hand sorting out all the edges that needed levelling out and then the left hand will be ready to add to the body when completed. What else I have did to create the wrist was extruded it down slightly and then I pulled it down to create a wrist.
Background
For my background what I will be doing is adding shadow to the top of the hands so the two hands with the guns in each hand will be showing in the darkness but the wrists will be hidden in the darkness with the logo below saying Call of Duty Zombies and this is shown in the image below but I don't have the hands there that is just there as an example with two cylinders.
Tuesday, 3 March 2015
Pistol
Here is the pistol that I am going to create in Cinema 4D and this is the image that I will be using as an inspiration to create mine. I am going to be creating this first making the handle then I will be creating the base of the gun and adding all the details to the gun. After this I will be designing the trigger of the gun then the safe around the gun then add my chosen colour to the gun.
Here is the start of the creation of my gun and I have created this by putting the image that I am going to be designing. I have created this handle by using a Bezier Spline to draw around my image and straightened all the lines going around the handle and then I extruded the handle to make it thicker and this then looks like the handle has grip onto it.
Here is what the gun is looking like now that I have built the base for the Gun by doing the same method as creating the handle by using a Bezier Spline to draw around the base of the gun and then extrude the base and I did exactly the same when creating the trigger and half off the guard for the trigger.
Here is the progress that I have made as my gun is nearly completed and what I have done is added caps towards the gun to make the gun look more realistic. This makes the handle look like it has more of a grip towards it which will help the soldier hold the gun. All that needs adding to the gun now is the safe for the trigger so if I was to drop the gun the trigger wouldn't brake.
Here is the progress with the gun that I have created which is almost completed with the safe added to the gun all that needs adding to the gun now is the colour and the gun will be completed and the colour that I have chosen for the Gun is brown because the gun that I used for inspiration was black and I decided to change the colour to brown.
Here is my gun that as been created on Cinema 4D which has taken me around to lessons because I started making it wrong at the start and tried to create the gun with one bezier when I needed to create it in five stages those stages being the Handle, Base, Trigger, Safe and the tube. I made all the stages after this and put the parts together and added caps to the gun to make the grip look more realistic. After this added the tube for the bullet to go through and after this I added the colour to it and now I am ready to start the arms off for the guns to go onto.
Subscribe to:
Comments (Atom)
















